A VR World for a Naïve Guest
Worked with a team of five to design and build a welcoming VR experience for first-time XR players. I contributed to lighting, 3D modeling, level design, and illustration as well as concept design and worldbuilding.
Pre-Process & Level Design Sketches
Lighting Design & Exterior Billboard Illustrations
3D modeling and Texture Painting
close up on playing card
Including the physical room, these are all of the textures I illustrated and assets I made in the scene. (excluding shelf model/texture & rubber duck model)
Demo
Process & Features
Nina Gamboni: 3D Artist, Illustrator, Environmental Artist Moe Aguilar Sanchez: Animator, 3D Artist Grace M. Rodriguez: Programmer, Environmental Artist Jing Chung: Programmer, Animator Michelle Fan: Producer, Sound Designer, Storyboard
Modeled Using Blender, Textured using Substance Painter and Photoshop, Created in Unity