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A VR World for a Naïve Guest

Worked with a team of five to design and build a welcoming VR experience for first-time XR players. I contributed to lighting, 3D modeling, level design, and illustration as well as concept design and worldbuilding.

Pre-Process & Level Design Sketches

Lighting Design & Exterior Billboard Illustrations

3D modeling and Texture Painting

close up on playing card

Including the physical room, these are all of the textures I illustrated and assets I made in the scene. (excluding shelf model/texture & rubber duck model)


Demo

Process & Features

Nina Gamboni: 3D Artist, Illustrator, Environmental Artist Moe Aguilar Sanchez: Animator, 3D Artist Grace M. Rodriguez: Programmer, Environmental Artist Jing Chung: Programmer, Animator Michelle Fan: Producer, Sound Designer, Storyboard

Modeled Using Blender, Textured using Substance Painter and Photoshop, Created in Unity