DIVE PARTY

Developed for the Jam-O-Drum controller, "Dive Party" is a cooperative game where four players, each with a specialized role work together to navigate, illuminate, collect treasure, and defend against enemies before time runs out.

Project Timeline: 2 weeks

Ready up screen:

Layout of the projected game view on physical table.

Player UI:

Wheel:

Button:

Stops the ship in place (cancels the auto drive)

Wheel:

UI for the Jam-O-Drum


No players ready

Button:

All players ready


Once the game starts the UI adapts for each role. The Jam-O-Drum positions players in four corners, giving them each a wheel and a button (in the center) that can be pressed quickly or held down

Captain

Steers the ship using an arrow indicator

Magnet

Button:

Rotates a magnet around the ship

When held down it attracts money toward the ship

Cannoneer

Wheel:

Used to aim the cannon

Fires a cannonball

Torch

Wheel:

Button:

Rotates a flashlight around the ship

Stuns enemies but puts the light on cooldown


Before the game begins we introduce the roles to each player then they can press down on their center button to ready up

Mini Map (Captains View)

Map changes along with ship depth


Tiles

Roadblocks

During the game the orange dot (representing the ship) moves around the map to show the Captain where they are along with where the boss is (the pink squid icon)

The map is made out of a set of drawn tiles, decorations, and roadblocks arranged in unity


Metal objects that the Magnet can interact with and drag along side the ship

Coin that drops on fish kill


Small Fish

Fish the swim around the map and group into a school based on distance. (Animation done by Emily Zhang in Spine)


Players each select a letter of the teams name then lock it in using the button similar to the starting screen

Ending Screen UI and Leaderboard

A cooperative name select screen, and a top three and recent player leaderboard

GameDemo

Nina Gamboni: 2D Artist, UI Emily Zhang: 2D Artist and Animator Malaya Heflin: Programmer, Producer Junren (Jimmy) Jian: Programmer Courtney Singleton: Sound Designer, Producer

Drawn in Photoshop and Procreate, Animated in Spine, and Created in Unity