

DIVE PARTY
Developed for the Jam-O-Drum controller, "Dive Party" is a cooperative game where four players, each with a specialized role work together to navigate, illuminate, collect treasure, and defend against enemies before time runs out.
Project Timeline: 2 weeks
Ready up screen:
Layout of the projected game view on physical table.
Player UI:
Wheel:
Button:
Stops the ship in place (cancels the auto drive)
Wheel:
UI for the Jam-O-Drum
No players ready
Button:
All players ready
Once the game starts the UI adapts for each role. The Jam-O-Drum positions players in four corners, giving them each a wheel and a button (in the center) that can be pressed quickly or held down
Captain
Steers the ship using an arrow indicator
Magnet
Button:
Rotates a magnet around the ship
When held down it attracts money toward the ship
Cannoneer
Wheel:
Used to aim the cannon
Fires a cannonball
Torch
Wheel:
Button:
Rotates a flashlight around the ship
Stuns enemies but puts the light on cooldown
Before the game begins we introduce the roles to each player then they can press down on their center button to ready up
Mini Map (Captains View)
Map changes along with ship depth
Tiles
Roadblocks
During the game the orange dot (representing the ship) moves around the map to show the Captain where they are along with where the boss is (the pink squid icon)
The map is made out of a set of drawn tiles, decorations, and roadblocks arranged in unity
Metal objects that the Magnet can interact with and drag along side the ship
Coin that drops on fish kill
Small Fish
Fish the swim around the map and group into a school based on distance. (Animation done by Emily Zhang in Spine)
Players each select a letter of the teams name then lock it in using the button similar to the starting screen
Ending Screen UI and Leaderboard
A cooperative name select screen, and a top three and recent player leaderboard

GameDemo
Nina Gamboni: 2D Artist, UI Emily Zhang: 2D Artist and Animator Malaya Heflin: Programmer, Producer Junren (Jimmy) Jian: Programmer Courtney Singleton: Sound Designer, Producer
Drawn in Photoshop and Procreate, Animated in Spine, and Created in Unity