
A game where players craft potions for awaiting customers by grinding chopping and blowing air both physically, and digitally, using the Xbox adaptive controller.
Project Timeline: 2 weeks
Concept sketching for physical instruction sheet, room layout, and potion designs
Ending screens for good ending (left) and bad ending (right)




Character expression states
9-Slice Textbox (left) and 3D Assets (right)
Game Playthrough and Explanation
Nina Gamboni: 3D Artist, Illustrator Eliana Huang: 3D Artist Joshua Kaplan: Programmer Steven Wang: Programmer Michael Wong: Sound Designer
Modeled Using Blender/Maya, Textured using Substance Painter and Photoshop, Created in Unity